AI’s Hunger for Memory Just Squeezed the Steam Deck – And That’s a Warning for All PC Gamers

February 17, 2026
5 min read
Steam Deck handheld gaming PC on a desk, symbolising chip and memory shortages

AI’s Hunger for Memory Just Squeezed the Steam Deck – And That’s a Warning for All PC Gamers

Valve didn’t need a new hardware flop to hit turbulence – the AI boom did the job instead. A global crunch in RAM and flash memory has now grown so severe that even a four‑year‑old product, the Steam Deck, is only “intermittently” available. This isn’t just an annoying stock issue; it’s an early signal of how AI data centers are beginning to distort the entire PC and gaming market. In this piece, we’ll look at what’s actually happening, why it hits Valve and Linux gaming especially hard, and what European players should expect over the next 18 months.


The news in brief

According to Ars Technica, Valve has added a warning to the Steam Deck product page telling buyers that the handheld will be out of stock in some regions from time to time because of ongoing memory and storage shortages.

At the moment, none of the three Steam Deck OLED models are available to order, and even Valve’s usual pool of certified refurbished units has dried up. The only LCD configuration that was still in production – the 256 GB model – has now sold out and is officially discontinued, effectively raising the entry price for a new Deck from 399 to 549 US dollars.

This comes shortly after Valve postponed its upcoming Steam Machine desktop and Steam Frame VR headset, citing the same shortages of RAM and flash chips that have been affecting the wider PC industry since late 2025. Analysts expect these component constraints, largely driven by AI workloads, to persist well into 2026 and potentially longer.


Why this matters

The straightforward angle is: you might not be able to buy a Steam Deck when you want one, and if you can, it’s more expensive than the original baseline. But the deeper story is about who gets priority for scarce silicon.

AI data centers are currently swallowing every high‑margin memory chip manufacturers can produce. Foundries and DRAM/NAND vendors have reoriented capacity toward high‑bandwidth memory and premium dies for accelerators, where cloud providers are willing to pay almost any price. That leaves consumer devices fighting for leftover capacity, on worse terms.

Valve is in a particularly awkward spot. Unlike Apple or Samsung, it doesn’t command enormous component volumes and can’t easily dictate supply contracts. The Steam Deck is successful in enthusiast circles, but it’s still a niche compared to smartphones or consoles. When the supply crunch hits, component makers will prioritise larger, longer‑term customers.

The timing is brutal. Steam Deck is the flagship for SteamOS and Proton – the combination that’s finally making Linux gaming mainstream. Every Deck sold is not just hardware revenue; it’s one more user pulled out of the Windows gravity well. If potential buyers are pushed toward Windows‑based handhelds from Asus, Lenovo or others simply because those are in stock, Microsoft quietly wins back ground it was starting to lose.

On the pricing side, the effective jump from 399 to 549 dollars for the cheapest new Deck is dramatic. That removes the device from the “console impulse buy” range and puts it closer to mid‑range laptops in many markets. For budget‑conscious players, that nudges them either to second‑hand units or back to a desktop PC – neither of which helps Valve expand its installed base of Linux handhelds.


The bigger picture

What’s happening to the Steam Deck fits a broader pattern that’s been emerging since late 2023: AI demand is distorting the entire semiconductor supply chain.

First we saw this at the high end – GPU shortages, then high‑bandwidth memory becoming the new bottleneck. Now the wave is hitting “mundane” components like LPDDR and standard NAND that go into laptops, handhelds, SSDs and even phones. When the most profitable customers (hyperscale clouds, major AI labs) demand guaranteed supply, they get it. Everyone else waits.

For PC gaming, this lands at an interesting time. Handheld PCs exploded after the original Steam Deck proved there was a real market. Asus with the ROG Ally line, Lenovo with Legion Go, and a swarm of smaller Chinese brands all rushed in. Many of these Windows devices use similar AMD silicon and comparable memory configurations. In a tight supply environment, vendors with deeper Microsoft/AMD relationships and larger overall PC volumes may find it easier to secure parts than Valve, which is mainly a software platform.

We’ve seen echoes of this before. During the 2020–2021 pandemic boom, GPUs and consoles vanished from shelves, and scalpers filled the gap. But then, the main driver was an unpredictable mix of lockdown demand and crypto mining. This time, demand is more structural. AI training and inference are not a temporary hobby; they are now core workloads for the biggest companies in tech.

That means any product heavily reliant on DRAM and flash, but sold at relatively low margins, is at long‑term risk of being de‑prioritised in the supply stack. Handhelds, low‑end laptops, even mid‑range SSDs could face rolling constraints for years unless more capacity comes online – and that takes time and tens of billions in investment.


The European angle

For European gamers, this episode exposes the region’s uncomfortable dependency on Asian and US memory suppliers. The EU chips ecosystem is strong in automotive, power electronics and some logic, but essentially absent in mainstream DRAM and NAND. Even with the EU Chips Act trying to attract new fabs, Europe won’t be churning out its own LPDDR for gaming handhelds any time soon.

Practically, that means European Steam Deck buyers are at the end of a long supply chain. When stock is intermittent, we’re likely to see sharper regional disparities: some EU markets may have inventory while others sit on "coming soon" pages for months. Parallel imports and grey‑market resellers will try to close the gap – often with mark‑ups and weaker warranty support.

There’s also a regulatory twist. EU rules like the Digital Markets Act and upcoming AI Act are designed to curb platform lock‑in and give users more choice and transparency. SteamOS on Deck is one of the most visible consumer‑facing Linux alternatives to Windows. If hardware shortages push people back into the Windows ecosystem simply because that’s what’s on the shelf, the spirit of those regulations is undermined by pure supply economics.

Regionally, we’re also more price‑sensitive. In many EU countries, a 399‑dollar‑class device (after VAT and conversion) sits just at the edge of what younger players can save for. Pushing the effective entry point closer to 550 dollars plus tax will slow adoption significantly. That, in turn, weakens the argument for local retailers and distributors to invest in promotion, service and accessories around the Deck.


Looking ahead

Assuming analysts are right and the memory crunch lasts through at least 2026, what should we expect?

For Valve, the most likely short‑term path is to de‑emphasise hardware volume and double down on software reach. That means more official and semi‑official SteamOS support for third‑party handhelds and small‑form‑factor PCs. In other words, if Valve can’t ship enough Decks, it can still ship the Deck experience.

We should also watch pricing very closely. So far Valve hasn’t touched MSRP on the OLED models, but component costs rarely stand still in a shortage. If RAM and NAND contract prices stay elevated, the choice becomes: accept lower margins, quietly cut features in a future revision, or raise prices. None of these is attractive for a device that already leapt from 399 to 549 at the entry level.

On the industry side, the key question is whether memory makers over‑correct. If they pour too much investment into AI‑optimised product lines, we risk a world where everyday computing and gaming gear permanently pays a premium for basic components. If they balance better, today’s pain could trigger the next capacity wave and a return to saner pricing around 2027.

For individual buyers, the takeaway is unglamorous: if you see a Deck at a price you can live with, don’t assume it will still be there in three months. Likewise, keep an eye on the second‑hand market and on SteamOS support for competing handhelds. The best “Steam Deck” you can buy in 2026 might not be built by Valve at all.


The bottom line

The Steam Deck’s intermittent availability is not a niche hardware hiccup; it’s one of the first visible consumer casualties of the AI memory land grab. Valve, and by extension Linux gaming, are being squeezed by forces far above the pay grade of any handheld designer. In the short term, expect higher effective prices, patchy stock and more Windows‑based rivals. The real question is whether this AI‑driven supply crunch will push the PC ecosystem toward more diversity – with SteamOS spreading beyond Valve hardware – or back into the comfortable, but stagnant, embrace of Windows.

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